"I Put a Spell on You" is a 1956 song by Screamin' Jay Hawkins.
I Put a Spell on You may also refer to:
"I Put a Spell on You" is a 1956 song written by Jay Hawkins, whose recording was selected as one of the Rock and Roll Hall of Fame's 500 Songs that Shaped Rock and Roll. It was also ranked No. 313 on Rolling Stone magazine's list of The 500 Greatest Songs of All Time.
Hawkins had originally intended to record "I Put a Spell on You" as "a refined love song, a blues ballad." However, the producer "brought in ribs and chicken and got everybody drunk, and we came out with this weird version... I don't even remember making the record. Before, I was just a normal blues singer. I was just Jay Hawkins. It all sort of just fell in place. I found out I could do more destroying a song and screaming it to death."
Hawkins first recorded "I Put a Spell on You" during his stint with Grand Records in late 1955. However, that first version was not released at the time (it has since been reissued on Hawkins' UK Rev-Ola CD The Whamee 1953-55). The following year, in 1956, Hawkins re-recorded the song for Okeh Records, and this is the version best associated with Hawkins.
I Put a Spell on You is a 1965 album by Jazz singer/pianist/songwriter Nina Simone for Philips Records. It features some of Simone's best known songs.
Put can refer to:
PUT may also be an acronym for:
The Hypertext Transfer Protocol (HTTP) is an application protocol for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web.
Hypertext is structured text that uses logical links (hyperlinks) between nodes containing text. HTTP is the protocol to exchange or transfer hypertext.
The standards development of HTTP was coordinated by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), culminating in the publication of a series of Requests for Comments (RFCs). The first definition of HTTP/1.1, the version of HTTP in common use, occurred in RFC 2068 in 1997, although this was obsoleted by RFC 2616 in 1999.
HTTP functions as a request–response protocol in the client–server computing model. A web browser, for example, may be the client and an application running on a computer hosting a web site may be the server. The client submits an HTTP request message to the server. The server, which provides resources such as HTML files and other content, or performs other functions on behalf of the client, returns a response message to the client. The response contains completion status information about the request and may also contain requested content in its message body.
Spell(s) or The Spell(s) may refer to:
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicate their power to use special abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character won't be able to use special abilities until some of their MP is recovered.
Much like health, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities.
The magic system in pen-and-paper role-playing games such as Dungeons & Dragons is largely based on patterns established in the novels of author Jack Vance. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again.
I put a spell on you
Because you're mine.
You better stop
The things that you're doin'.
I said, "Watch out!"I ain't lyin', yeah! I ain't gonna take none of your
Foolin' around; I ain't gonna take none of your
Puttin' me down; I put a spell on you
Because you're mine.